Designers' power is perhaps the most pervasive – they are, after all, creating the world the players will inhabit and deciding how the players will interact with that world.Ī key element of enjoyment, it turns out, is the ability to fully experience a game. Players, designers and the broader gamer community all have different sorts of power in relation to video games, which lead to quite different ethical responsibilities. But what exactly does enjoyment mean? If you're a game designer, what issues should you care about? If you're a player, do you have to worry only about whether you are having fun? Or do you have some kind of ethical responsibility to make sure other players are having fun too?Īs a philosopher who focuses on ethical issues surrounding video games, I've discovered that fun is a complicated business.
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